Link to the Past How to Fight Again
- Chapter 1 – Zelda's Rescue
- Affiliate 2 – Eastern Palace
- Chapter 3 – Desert Palace
- Chapter 4 – Tower of Hera
- iv.1 – Zora's Flippers and Death Mountain
- 4.2 – Belfry of Hera
- Chapter 5 – Hyrule Castle Tower
- Chapter vi – Dark Palace
- Chapter 7 – Swamp Palace
- Chapter 8 – Skull Woods
- Chapter 9 – Gargoyle'due south Domain
- Affiliate ten – Ice Palace
- Chapter 11 – Misery Mire
- Affiliate 12 – Turtle Rock
- Chapter 13 – Ganon's Belfry
4.1 Zora's Flippers and Death Mount
Now that Link has acquired the Power Glove, there are several new goodies for united states of america to collect, including a pair of Heart Pieces and the Zora'south Flippers. You lot will need to have caused 500 rupees in order to purchase the Flippers, and so if yous haven't constitute all the secret rupee locations, be sure to check back to the previous affiliate. Nosotros first desire to go out the Desert to the southeast, and and so continue all the way back to Link'south House.
From Link's House, head eastward and then north, across the bridge. Continue walking northward for two more screens and so head e to attain the Potion Store one time again. To the e of the Potion Shop, there is a large boulder that Link can now pickup since he has the Power Glove. Toss it out of the way and then head due east.
Employ your Pegasus Shoes to ram into the rocks, clearing the path. Defeat or avoid the Fizz Blobs and head up along the correct side. There are an array of enemies here, only you can merely avert them all as you caput northward, entering Zora'due south Waterfall.
Here you will find tons of River Zora, but some of them volition state on summit of shallow water and will then walk towards Link. You can stun them with a sword slash, but for the about part, you lot just want to avoid them. Walk up the pathway, heading to the northwest. You'll see a Slice of Heart on the college ledge to the right, simply we cannot quite get it just yet.
Once you lot start heading e, the water pathway volition split. Take the southern-most pathway and head eastward. Make your way to the northeast corner of the Waterfall and you volition meet with King Zora. Ask him for some Flippers and he will offer to sell them to you lot for 500 rupees. The Flippers are a required item and they volition allow Link to swim in deeper water. Additionally, Link can at present use the diverse Zora Waterways found throughout Hyrule.
From King Zora, walk straight s to discover a waterfall. Swim towards it to jump downwards to the lower area. Walk down and to the left to find an area of state. Keep walking over and collect Piece of Eye #9. Spring downwardly another waterfall and exit Zora's Waterfall at the southwest portion of the screen.
Walk to the left side of this screen and you lot will find a waterfall. Hop into the water and swim into the waterfall to find a underground cave. Within, Link will find a Mysterious Swimming where he can throw certain objects into the water. Later throwing in an detail, a fairy will appear, asking Link if he dropped the item. Say aye and the fairy will give Link dorsum his weapon. There are a few upgrades Link tin become via this pond. Link can toss in his Boomerang and get the Magical Boomerang. Link tin can likewise throw in his Fighter's Shield and get the Fire Shield. Lastly, Link can throw in an Empty Bottle and get the bottle back, this fourth dimension filled with the Medicine of Magic.
Just south of the Mysterious Swimming, Link will detect one of the Zora'southward Waterways, located in the water. The portal looks similar a marking where a River Zora will pop out from, simply this one never disappears. Swim into it and it will take Link to Lake Hylia, located at the southeast corner of the Overworld.
After going through the Whirlpool Waterway, swim northward to a pocket-sized island inside the lake. Enter the cave hither to find yourself at the Swimming of Happiness. At the north end of this cavern, Link will find a pond and if he walks up to it, he will be given the choice to toss rupees into the swimming. Initially, Link can throw either 5 or 20 rupees. Later tossing in some rupees, you lot can walk a few steps away from the pond and and then walk back to information technology to toss more than rupees.
Repeatedly throw rupees into the swimming until you accept thrown 100 rupees in total. Venus, the Queen of Fairies will announced, asking Link if he'd like to deport more bombs or arrows. Choosing to deport more bombs increases Link'southward capacity to 15 Bombs. Choosing to carry more arrows increases Link'southward capacity to 35 arrows.
After a few moments, Link can walk back upwardly to the pond once once again and is given the pick to throw more rupees in. This time he can throw them in quicker, throwing in 25 or l rupees at a time. Each fourth dimension Link hits the 100 rupee mark, Venus will announced and offer to upgrade Link'due south Bombs or Arrows. Link tin can upgrade his Bombs or Arrows by increments of 5 each time. The final upgrade for both the Bombs and Arrows is a 10-capacity upgrade, giving Link a maximum of l Bombs and lxx Arrows. Merely to the right of the Pond of Happiness, Link can bomb a wall to find some loose fairies to shop in a bottle.
Just outside of the Pond of Happiness, jump into the water and swim to the northeast. Follow the narrow water pathway up a screen and left a screen to reach the bridge. Swim towards it and Link will be taken to an surface area underneath the bridge. Speak to the Camper establish here and he will give yous the 3rd Empty Bottle!
Swim back correct and downwardly a screen to render to Lake Hylia. Apply the nearby staircase to the right to resurface back on country. Walk up a screen, left a screen, and then upward two screens. Cross the bridge and then head upward a screen along the left side. Walk left a screen to reach the Hyrulian Cemetery.
Enter the actual Cemetery expanse and make your mode to the northwest corner. Lift up the two small-scale rocks that block the grave and and then push the grave open, creating a secret hole. Autumn down to detect yourself back in the sewers of Hyrule Castle.
Now that you have some bombs and/or the Pegasus Shoes, you tin blast open up the walls on the west side of the screen. In this secret room you will detect a trio of treasure chests, i containing 300 Rupees and the others containing some bombs and arrows. Exit back to the right and then head up a screen. Go through the series of rooms to get back to the Sanctuary and then exit to go back to the Overworld.
From just outside the Sanctuary, head left one screen and up one screen. Virtually the top portion of this screen, Link tin can read a sign that says not to enter Decease Mountain. Only to the correct of this sign, Link can lift up a large rock and enter the cave, which happens to lead to Death Mount.
Hop off the ledge and head right at the commencement turn. Accept the south path at the next plough and walk to the wall on the right. There is a narrow pathway heading northward, so go ahead and take information technology. Just to the right, Link will find the lost Onetime Man. Speak to him and and so continue right to the next screen.
Avert the pitfalls in this cavern and walk to the far correct side of the room. At the end of the path, the Onetime Man tells Link to turn correct, heading downwards. Continue down this pathway and exit the cavern, reaching Death Mount.
The expanse hither is filled with Deadrocks and falling Boulders. A Deadrock will turn into stone if Link swipes at it with his sword. This go troublesome every bit they tin cake Link's pathway. Later a few moments, they volition come back alive and movement around. Avoid the enemies and Boulders and proceed walking to the correct.
Once Link and the Old Man walk by the adjacent cavern, the Old Human being volition thank Link and give him the Magic Mirror! This detail will come into use shortly. The Old Human being will so walk inside of this small cave. At any point in the quest, Link can return to this cave and speak with the Old Man, who will replenish Link'due south health.
After the Old Homo walks into the cavern, walk to the correct and climb the first set of stairs that Link finds. Walk to the right and then up, where Link volition find a cave. Ignore it and instead, walk all the way to the left side of the screen. Ignore the cave here and instead climb upwards the rather big staircase.
To the right of the large staircase, Link volition find a cave that he can enter. Direct due south of this cavern, Link tin can see part of another cavern that is forth the cliff. Jump down to this cave and enter it. Walk up the staircase at the n end of the room and then walk around to collect Piece of Heart #x. Fall down the hole merely below the heart piece and collect some fairies on the right if you'd like. Walk left a screen and then exit this cave to the south.
Jump off the ledge and walk to the left once again. Climb the long stairs and and then head all the manner to the right. Link will find a trio of boulders in the middle of this area. Right in the center, Link volition notice a bluish warp portal. This portal will take Link to the Nighttime World.
In one case Link arrives in the Dark Earth, he volition change form, turning into a helpless rabbit. Walk directly to the west and Link will find an surface area on the ground that has two singled-out diamond shape patterns. Stand on the ane to the right and use the Magic Mirror that we simply got from the Sometime Man. This will transport Link back to the Light World.
Grab Slice of Heart #11 that is nearby so jump off the ledge to the north. Walk to the correct and enter the building here, finally reaching the adjacent dungeon, the Belfry of Hera.
4.two Tower of Hera
From the start of the dungeon, slash at the crystal switch to lower the blue blocks. Walk down the steps located on the left side of the room. There are a pair of Stalfos, besides as a Mini-Moldorm enemy institute hither. You can defeat the enemies if yous'd like, only you lot really just need to go the minor primal. Either striking the crystal cake or merely snatch it up with the Boomerang. Walk dorsum up the staircase.
Stand just due north of the lowered blue blocks about the dungeon entrance. Apply the Boomerang to hit the crystal switch, causing the orange blocks to lower. At the north end of the room, you tin open up the treasure breast found here to get the Dungeon Map. Avoid the Carmine Kodongos that shoot fire at yous and apply the minor key to unlock the locked door at the northwest part of the room.
There is a serial of flying tiles institute within this room. Break them with your sword equally they fly by until all of them have been revealed. Slash the crystal switch to lower the blueish blocks and so head correct a screen.
Hit the crystal switch to lower the orange blocks and then head down a screen. Defeat the enemies in this room if you'd like to make things easier. Pull out your Lamp and low-cal the iv torches in this room, causing a treasure chest to appear. Open it up to become the Big Central!
Walk support a screen and make sure the orange blocks are raised before heading left. Hit the switch to heighten the blue blocks and then head up the staircase. Brand your way to the southeast corner of the room and head up the staircase found here.
Exist careful non to autumn down the holes hither, every bit they volition take you lot back to the previous floor. Defeat the three Hardhat Beetles and head left through the door that opens. This room will exist slightly different, depending on which blocks are lowered. In either case, step on the stars on the floor to change where the holes are in the room. When y'all have a clear path, head up through the locked door.
Make your way through this room, stepping on stars if demand exist. On the correct side, be sure that the crystal switch is cherry-red and the blueish blocks are up earlier heading upwards the staircase.
Lift the pots here and defeat the Mini-Moldorms that are in your way. In the center of the room, open up upward the treasure chest to get the Compass. Make your way to the northwest corner of the room and head up the staircase.
Step on the floor star that is on the left side of the room to change the orientation of the holes. A small isolated hole will appear nearly the north-central portion of the room. Stand straight north of this hole and fall downwardly to drib to the flooring below. Walk upward and open the treasure chest to go the dungeon item, the Moon Pearl! Walk down and make your way back to the northwest corner of the room, heading support the stairs.
Walk to the northwest corner of the room and you'll observe a series of holes. If you fall down the northern most hole, Link will fall downwards a number of rooms, falling into the large pots located on each floor. At the very bottom, Link will find himself in a small fairy pond, then exist sure to capture whatever fairies if you lot need to. Pace into the warp portal to return to the higher floor.
At the east stop of the room, at that place is a series of pots surrounded by the lowered orange blocks. Each of these blocks has a recovery heart underneath and tin be useful for recovering health if you have trouble during the dominate battle. In one case y'all are ready, climb the steps at the northeast corner of the room to reach the boss bedchamber.
The dungeon boss comes in the form of Moldorm. Once you are ready to battle information technology, leap off the ledge at the south cease of the room to enter the arena. Moldorm is a big worm-similar fauna that moves rapidly along the flooring. While Moldorm itself is not much of a threat to Link, the surrounding ledges are what can cause Link the most problem. If Moldorm bumps Link off the edge of the platform, Link will fall down to the previous floor.
Moldorm's weakness is its tail. When Link gets an open shot, he should strike Moldorm with a sword slash. Link can utilize the southern wall every bit somewhat of a safety net, as if Moldorm bumps Link into that wall, he will not fall of the ledge. Another good strategy is that Link tin can use the Pegasus Boots to nuance right through Moldorm, striking its tail forth the fashion. Later on v sword slashes, Moldorm will start moving significantly faster around the room. One more sword slash, and Moldorm will be defeated.
After Moldorm has been defeated, collect the Heart Container to increase your wellness to nine full eye containers. Take hold of the Pendant of Wisdom and yous'll presently be transported exterior of the dungeon.
- Chapter 1 – Zelda's Rescue
- Chapter ii – Eastern Palace
- Affiliate 3 – Desert Palace
- Chapter 4 – Tower of Hera
- 4.i – Zora's Flippers and Death Mountain
- 4.2 – Belfry of Hera
- Chapter 5 – Hyrule Castle Belfry
- Chapter 6 – Dark Palace
- Chapter 7 – Swamp Palace
- Chapter 8 – Skull Woods
- Chapter ix – Gargoyle's Domain
- Chapter ten – Ice Palace
- Chapter 11 – Misery Mire
- Affiliate 12 – Turtle Rock
- Chapter xiii – Ganon's Tower
Source: https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/tower-of-hera/
0 Response to "Link to the Past How to Fight Again"
Post a Comment